Mar 162018
 

I think I’m pretty good at 2D drafting and at 3D CAD modeling for 3D printing and such. But I’ve very little experience with texture mapping and rendering for “art.” But while modeling the JPL interstellar precursor spacecraft for the next issue of USSP, it occurred to me that the model didn’t look half bad just with basic coloring of the parts. While this may work for spacecraft, I don’t imagine it’d be all that wonderful for aircraft.

The JPL spacecraft was to be propelled by a bank of 40 ion engines. I tried to simulate that with lights in the engines, but that did some *wacky* stuff… light shining *through* solid objects, not casting shadows, all kinds of stuff that Just Ain’t Right. I don’t suppose my ancient copy of Rhinoceros 3D is really meant for that sort of thing. So I simulated the ion engine exhaust with simple transparent cylinders. Not the greatest but… does it look like it’s doing the job?

UPDATE: A better version. See comments for process.

 Posted by at 12:44 am