Jan 232014
 

After more than a month (yay, H1N1!), here are some progress shots on the Prometheus. The vast bulk of the modeling is done (antennae and details on the lower “nose” being the main gaps now), but that doesn’t mean the project is done. The parts need to be hacked and carved and turned into printable, moldable and castable *kit* parts. This means turning the fat brick that is the main body into a series of shells, something my version of Rhino cannot do with the push of a button. So it needs to be “carved” out. The main body is here shown in four colors for the four parts it has currently been sliced into; this may reduce to two parts, top and bottom. Most of the hollowing is done; the extreme tail needs doing.

2014-01-23

Since the last update images were posted, the engines have been brought inboard to their correct position. The ball-and-socket joint should allow the engines to be modeled in landed, flight, or anywhere-in-between positions. Built right, it should be possible to build the whole thing so you can move them as desired, rather than fixed in place. However, the landing gear itself is being modeled in two distinct positions… if you want to scratchbuild that mess of pistons and hinges to be movable… well, you just go right ahead.

2014-01-23b

 Posted by at 1:35 pm