Apr 092010
 

From a 1963 Douglas report on ROMBUS, a sketch of a nuclear pulse propulsion system. While this was from the same report as the Douglas Orion shown previously, it’s a wholly different sort of engine. This time the pusher plate is curved, and coated with a thick layer of an ablative. With this system, the thrust comes not from the bomb vaporizing a blob of water, plastic, tungsten or some other propellant and hurling it at high speed at the plate… this time, propulsion comes from the radiant energy of the bomb vaporizing the ablative on the plate and causing a thin layer of it to essentially explode. This is not a good system… the number of pulses you can fire before you need to send out Space Man Third Class Timmy to go slap another layer of paint on the plate is limited, and since the energy of the bomb is distributed over a wide area, the temperature the material can get to – and thus the effective specific impulse – is far lower than the temperature of the conventional Orions propellant, which is packed right next to the bomb.

Additionally, this pusher plate does not have a hole in the center to shoot the bomb through. Instead, a large number of ill-defined “nuclear charge emitter assemblies” ring the thing. Since they need to be out of sight of the blast, they cannot shoot the bombs radially inward, just, at best, straight aft. The bombs themselves *must* be equipped with some sort of active guidance and propulsion system to shoot them inwards to a precise spot in space.

Just not a good design. And the report does not seem to discuss this particular concept any further; all other references are to a General Atomic-style Orion propulsion system. Thus this drawing may be a carryover from earlier Douglas work, before they were given data on the General Atomic design work. Or it might be something the art department just slapped together. My guess would be the former, however.

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 Posted by at 11:20 pm
Apr 082010
 

This comes from the recently acquired report on ROMBUS, but since it’s not strictly a ROMBUS design… here ya go. A simple design sketch of a launch vehicle that uses a relatively simple recoverable hydrogen/oxygen first stage and an Orion nuclear-pulse propulsion second stage in order to toss an UMPIRE manned Mars vehicle on its way. Nothing about this design can be considered small…

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 Posted by at 9:13 pm
Feb 142010
 

I’ve somewhat re-worked the Introduction (previously touched on HERE). Here I blather forth on what the purpose of the book is, how it’s supposed to work and be used, and what the general “philosophy” of the book is. Keep in mind, this is still in the Draft stage. I tend to blather on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on and on for an excessive length until I do a few editting passes.
I’m not going to post the whole book online (I gots ta get paid), but a few bits here and there to get the idea across. Feel free to tell yer friends, forums, groups, whoever you think might be interested. If’n you’re very interested in seeing this book get published… buy my stuff or donate. I’m in the “starving artist” phase of authorship here.

——————————-

Introduction: Why is it important to “design” spaceships for science fiction?

It is generally not necessary for an author to design the spacecraft in their fiction to any great level of detail. In non-science-fiction fiction, when someone gets into a car, truck, boat or airplane, rarely does the author spend more than a fraction of a sentence describing the vehicle or how it is used. Only when the design, use or maneuvering of the vehicle is an important plot element does the author spend any time on it. This is a perfectly valid approach for spacecraft in science fiction – if the design isn’t really important, you don’t need to describe it in any detail. There are, however, three good reasons to design your Spaceship to a certain level of detail, even if you don’t reveal that detail in the book.

Reason 1: Pragmatism

There is a trap that authors and especially makers of TV/movie science fiction can fall into: how things work on a spaceship. Very few authors of conventional fiction would describe a Volkswagen Jetta as having a thousand horsepower, or casually mention that the Boeing 747 is currently cruising at one hundred thousand feet and traveling at ten thousand miles per hour. These are simply wrong, and the readers will know it… and will know that the author should have known it. It indicates that the author is either lazy or crazy; either does not know the basics of the subject, or does and is ignoring it. Such examples as these rarely occur in conventional fiction; but yet they occur with unnerving regularity in science fiction. For those readers or viewers who catch the errors, it is jolting, and can ruin an otherwise worthy tale.

The trap is that many things that many of the things that occur in science fiction have never been done before, or at least have not been done often, and thus the author may think that that their imagination can run riot and any description will do fine. The problem is that the universe runs by a set of rules, and, for the most part we know what those rules are. Most science fiction readers are reasonably well versed in the rules of physics, and will spot the most glaring errors. Some things are impossible, and we have a good idea what those things are.

A number of books, TV shows and movies will be referenced in this book, as examples of both what to do and what not to do. However, one source that should be utilized and kept in mind at all times is the TV show “Mystery Science Theater 3000.” This show, originally on public television, later on Comedy Central, and finally on the Sci Fi channel, was based on the simple yet largely effective premise that exceedingly bad and unwatchable movies could be made entertaining by making fun of them. Over the course of nearly 200 two-hour episodes, Joel and the bots, and later Mike and the bots (“who was better, Joel or Mike” is an argument precisely as relevant to this book as the argument “who was better, Kirk or Picard”) managed to heckle and berate movies and old serials. While these dubious masterpieces tended to make easy targets for derision by having bad acting, bad dialogue, bad plots and bad special effects, bad science was also properly berated (while, of course, the whole notion of a dogbone-shaped space station built by a mad scientist and his idiot assistant and crewed by a goofball and a few homemade robots seems to have been glossed over). On college campuses across America, science and engineering students watched taped episodes and heckled right along with Crow and Tom Servo, and then did the same thing when they see a new movie in the theaters or on TV.

Nobody likes to be heckled. When some needless gaff or blatant oversight comes along, rest assured that there will be someone in the audience who will point it out and laugh loudly. A work that is ridiculed is less likely to sell, and is less likely to be followed up. It can damage reputations, and can lead to a shorter, less lucrative career than otherwise might have been the case. It’s not just the author or screenwriter who will catch hell for unnecessary screwups… it’s also the editor, the publisher, the director, the producer, the film studio. If you cause someone else embarrassment, or even harassment from the angry fanboys, they will remember that and may punish you for it the next time you go to them for a payday.

Reason 2: Craftsmanship

Take pride in what you do! Know that you didn’t just slap something together, but spent the little extra time that was required to do it right. Just as members of the public generally don’t want to have much of anything to do with something that was just slapped together (except to point and laugh), you won’t want to have much to do with it either. When it comes to spacecraft, even terribly advanced spacecraft, you don’t have to just make things up… the knowledge of how to do just about anything physically possible exists, and plausible shortcuts are possible for those not known to be physically possible.

Reason 3: Consistency

If you have designed your spacecraft to the point where you have nailed down what its capabilities and characteristics are, then you can write your tale with little fear that your spaceship will be a fundamentally different beast at the end than it was at the beginning.
——
What This Book Can Do For You

This book will show how to design and use your Spaceship to a level of detail adequate to avoid the usual pitfalls of most science fiction. To do this, the technology levels are divided into the following types:
1) Now
2) Real Soon
3) On the Horizon
4) Beyond The Horizon
5) Magic

The “Now” class of spaceship is what can actually be built today, with equipment more or less off the shelf, or new designs that make no noticeable advancements on existing equipment. This would include such things as conventional staged, expendable launch vehicles (from small to very large), to space capsules, small spaceplanes, Shuttle-type vehicles, basic inter-orbit tugs, lunar landers and the like. All would be powered by such propulsion systems as chemically fueled rockets – liquid, solid and hybrid; some use of low thrust systems like ion engines and resistojets. These technologies, used wisely, allow for the early commercialization of near-Earth space and the limited manned exploration of the Moon, Mars and some nearby asteroids. Most importantly, these are the technologies that will be well understood by a sizable fraction of the audience, and they will notice errors. There is no good excuse for getting these wrong.

The “Real Soon” class of spaceship would include the use of technologies that have received considerable ground testing, but have not been used. These are devices and technologies that the engineers behind them are virtually certain will work, but will require development. Such spaceships would include fully reusable two stage to orbit launchers, early single stage to orbit vehicles, solar sails, Mars landers, and nuclear thermal rockets such as the NERVA. There are a few materials of note in the “Real Soon” category that would be of interest, such as high temperature ceramics and aerogels. The “Real Soon” designs would, somewhat arbitrarily, encompass those available beginning around 2020-2040, and are the sort of technologies that would allow for true commercialization of near-Earth space (including the Moon and, possibly, near-Earth asteroids) and the manned reconnaissance of the inner solar system. These technologies, like the “Now” level technologies, will be well understood by much of the audience.

The “On The Horizon” designs would include the use of technologies that have received only very preliminary testing, and are largely “vaporware.” This class would include such things as airbreathing single stage to orbit vehicles, nuclear pulse vehicles, gas-core nuclear vehicles, laser-propelled launchers, early fusion and antimatter drives. These technologies, which may become available around 2040-2070, would allow for the low-cost commercialization of near-Earth space (including the Moon), tourism to Mars, and the manned exploration and exploitation of the entire solar system, with early missions to the Oort Cloud and Kuiper Belt.

The “Beyond The Horizon” vehicles would be where things start to get really interesting. These would include the use of technologies that scientists have only the barest preliminary theories of, and engineers are currently very uncertain as to how to even contemplate their use. However, it is in this area where the first interstellar propulsion systems become available. Pure antimatter “photon” drives, Bussard ramjets, advanced pure fusion drives and the like. “Beyond the horizon” technologies have the potential of making the entire solar system accessible as the steam engine made the world accessible. These technologies may become available in the second half of the 21st Century and beyond.

“Magic” technologies are those for which even a theoretical basis is almost totally lacking, or which current theory does not support. Warp drive, hyperdrive, jump drives, wormholes, time travel, gravity generators, zero-point energy generators all fall into this category. They have the potential of making the entire universe accessible. However, with the highly hypothetical nature of these technologies, putting even a vague handwavy date on them is not reasonable. They may be impossible; they may equally be demonstrated within a few years.

The many technologies in this book will be given their own separate sections. In each section there will be a general description, which will include all data and equations required for a basic understanding of the technology. Additionally, there will be a description of how the technology can be used and what it can do; a description of what the thing – and its effects – would look like; and examples from both the real world and fiction, if any. If the existing fictional treatment got it wrong (yes, I’m looking at you, Orion propulsion system from Deep Impact), that will be discussed so that you don’t get it wrong in the same way.

Plausible BS-Ability

Many of the “Beyond The Horizon” and “Magic” technologies are understood today only vaguely, and thus can only be described vaguely, if the author wants to stay within the bounds of the currently known and understood. However, if the author is positing a world of technology vastly beyond the current state of the art, the people who live within that fictional world will accept it, and presumably somebody there will understand it. Thus, it won’t be magic to the scientists and technicians who live with it. But just as a plasma screen TV today is a common household item manufactured in the tens of millions, for most people who actually live with and use them the technology might just as well be magic. Even so, in daily life you’ll find few people actually yammering on about plasma screen TV’s actually being magic. People simply accept that the technology works, and don’t bother with understanding it. And this is an important thing to keep in mind when describing Magic-level future spacecraft: the technology won’t be described in detail by those using it. They’ll generally just use it. When describing some fantastic warp drive, consider not describing it in any detail. Unless it’s vital to the story, just use it. Used properly, the audience will also accept it via willing suspension of disbelief. Han Solo never explained the Millenium Falcon’s hyperdrive. Captain Kirk never explained the artificial gravity on the Enterprise. Commander Sheridan never explained the details of jump point construction. This was because these details were not needed to tell the story.

Sometimes, however, the technology is the story. In a case where a Magic-level society encounters a far lower tech-level society and there is an exchange of technology (think, for example, of the mythology surrounding “crashed UFO’s on Air Force bases”), a detailed description of the technology, physics and operation of a machine may be attempted. If the description is from the point of view of the low-tech-level, there will be a lot of shrugging and guesswork. If the technology is being described by the high-tech level users, then the description, if it goes into any detail, may quickly pass beyond what the current understanding of such technologies is. At that point, it is up to the author to create the plausible out of thin air. The most important things to keep in mind here:

1) Keep it self-consistent. It is an irritating commonplace in science fiction, especially in the “space opera” sub-genre, for technologies to constantly morph in capabilities. Something that in Chapter One served as an anti-gravity system is now in Chapter Seventeen a machine to manufacture cookies.
2) While you’re describing the unknown, minimize describing it as the impossible. Faster than light travel may or may not be possible… but it won’t be achieved by, say, thrusting ahead real hard to 99% lightspeed and then yelling real loud. The known laws of physics may be circumvented, but outright bashing them over the head with a sledge hammer is simply lazy. Learn the relevant physics… and respect it.
3) Technobabble may be required. New words may need to be invented, and that’s perfectly fine. A sci-fi story written in the 1960’s that had 21st century people babbling on about dot-coms, Googling, plasmas, DVDs, Segways, iPods, hybrids, Facebook, blogs and so on would perhaps have sounded odd, but it would have been remarkably prescient. People twenty years from now will use words and phrases that would mean nothing to us today… and they’ll hardly ever stop to explain what the words mean. Still, don’t go overboard, and for Bog’s sake, try to avoid stale, overused technobabble. One can only hear of the need to employ an inverse tachyon beam to reverse the polarity of the detrion particle field generator to overload the electro-quantum structure of the secondary gyrodyne relays in the propulsion field matrix just so many times before the urge to bash the TV with a Lousiville Slugger becomes overpowering.

 Posted by at 2:07 am
Feb 112010
 

As a followup to THIS and THIS, here’s an example of what might be in the actual book… the section on the Cole/Helios internal nuclear pulse propulsion system (if you want to see more on Cole/Helios, check out issue Volume 1, Number 3 of Aerospace Projects Review. Also much better-rez images, and more of ’em).

<>  The final book would likely have several different illustrations (as well as larger ones), largely for copyright reasons. A book of this type would necessarily have to be graphics-heavy, and getting licensing for a whole bunch of art would probably be cost prohibitive (for example, a major aerospace company who’s name begins with “B” and ends with “ing” typically wants about $400 per illustration… *far* beyond my, or pretty much anybodies,  means). In Word format, the following fills up 11 pages. Multiply that by the outline previously published, and you’ll get a hint as to the scope and size of the book.

………………..
The Helios Concept

The notion of using atomic weapons as part of a powerful spacecraft propulsion system arose shortly after the dust had settled from the first atomic blast in New Mexico during the summer of 1945 With an energy denisty vastly greater than any conceivable chemical propellant, the idea of using the blast from an atomic bomb to push a spacecraft was simply too attractive to pass up.

While studies of the Orion concept were underway, work was underway elsewhere on a related but quite different propulsion system. From 1959 to 1961, Dandridge Cole, a visionary engineer at the Martin Company in Denver, Colorado, produced theoretical studies of vehicles propelled by contained nuclear explosions. In this concept, the atomic device would be detonated within a large spherical chamber; a nozzle would direct the blast in an orderly stream directly aft. The clear advantage of this system was that a vast proportion of the bomb’s energy could be harnessed, whereas the Orion concepts used only ten percent or so of the bomb’s energy.

Coles studies focused on four very theoretical concepts; no real engineering design work seems to have been done.

Cole’s “Model I” vehicle was dominated by a 130 foot diameter steel sphere. With a wall thickness of 0.5 inches, the sphere alone weighed 1,000,000 pounds. The payload, shock absorbers and propellant were contained within a structure mounted forward of the steel sphere. The Model I was intended for use as a space vehicle not a launch vehicle, although it was considered possible for the Model I to boost itself into Earth orbit. A standard mission was to leave Earth orbit and soft-land on the moon, drop its payload, return to Earth and aerobrake into orbit. Payload was to be 350,000 pounds. Alternate missions would have taken the Model I from Earth orbit to Mars or Venus; mission velocities of 26,000 ft/sec were possible.

The atomic bomb “energy capsules” had a yield of 0.01 kilotons, or the equivalent of 10 tons of explosive power. A total of 2,400 of these energy capsules would be carried. In order to provide useful thrust, 858 pounds of water would be pumped into the chamber just before each detonation. This would be done through transpiration cooling channels in the wall of the sphere. By using the power of the energy capsules to heat water, the Model I gained two important features: firstly, the water helped cool the sphere, and secondly, the water served as a reaction mass for the bomb’s energy to work with. Had a propellant not been used, the bomb would have served as an effective means of heating the chamber, but would have done little towards accelerating the vehicle. A total of 2,060,000 pounds of water was carried onboard.
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Cole’s Model 1 (Martin, 1961)

The wall thickness of the Model I steel sphere was dictated by the potential use of the vehicle within Earths atmosphere. At sea level, 85,000 pounds of air would be contained within the vessel; the walls would be subjected to a sudden overpressure of 310 psi. For purely space missions, where the sphere would not see operation within an atmosphere, the wall thickness, and thus weight, could be reduced substantially.

Cole preferred using a Nova class chemical rocket booster to loft the Model I to orbit, but considered self-launch. By increasing the pulse rate, thrust would be increased to where the thrust to weight ratio was adequate for boost. Cole also mentioned that since the total energy release during boost would be less than that released by a single multi-megaton bomb, then atmospheric contamination by radioactive particles would be correspondingly less. What Cole didn’t mention, however, was that in order to get a nuclear device to detonate with only 0.01 kilotons yield, it must be made intentionally inefficient, and hence rather filthy.

Engine performance for the Model I was not spectacular, and was in fact considerably lower than for the baseline Orion vehicle. Thrust was 800,000 pounds, with a specific impulse of 931 seconds. Thrust-to-weight for a Model I operating at one pulse per second was 0.25, which was adequate for lunar landing missions. Orion performance was expected to be far superior. NERVA-style nuclear thermal engines would be capable of similar performance, with far less fallout.

Cole’s Model II was a straightforward evolution of the Model I. The thrust chamber weight was reduced to 200,000 pounds by using stronger materials, and specific impulse was increased to 1,150 seconds by replacing the water propellant with hydrogen. The number of energy capsules would be increased to 5,800; these were expected to cost $10,000 each. The mass of hydrogen expelled with each pulse was 558 pounds. Payload would be increased to 2,920,000 pounds. Vehicle gross weight was 6,720,000 pounds.

The Model IIa was also sketched out. This was a simple tenfold mass scaleup of the Model II. This included scaling up the thrust chamber to 282 feet diameter, and increasing energy capsule yield to 0.1 kilotons. The main advantage of this scaleup was derived from the fact that the energy capsules would not cost substantially more to have an increased yield.  This would also result in a slightly increased specific impulse of 1,350 seconds.

The fourth, and most entertaining, of Coles designs was the Nuclear Pulse Jet. This was, in essence, a pulsejet similar to that used on the V-1 “Buzz Bomb” of World War II , scaled up and using atomic bombs instead of chemical fuel. This vehicle would be used specifically for Earth surface to orbit operations.

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Sketch of Nuclear Pulse Jet (Martin)

No design details were provided for this vehicle, apart from the basic concept. By raising pulse rate to two per second and using atmospheric air for propellant, average thrust of the Nuclear Pulse Jet was to be 9,660,000 pounds. Coles comments on atmospheric contamination are a clear anachronism, pointing out that the late 1950s-early 1960s was a different era, when people were more willing to take risks for potentially great rewards. “It may be decided that the relatively minor health hazard from this contamination is far less a matter for concern than, say, the exhaust from 50 million automobiles, and should be accepted philosophically as one of the penalties we pay for civilization and progress.” Cole also proposed the use of “clean” bombs, something still not available (at least so far as is known). Very low-yield bombs have been built, but they use much the same mass of very expensive fissile material as much higher-yield bombs. Very low yields are achieved by making the fission reaction inefficient and incomplete… unfortunate side effects include a great deal of very radioactive fallout and considerable variability in yield.

Little interest was shown by the USAF, NASA or Martin higher management, and Cole’s vehicle concept faded away. It appears that no true engineering studies or detailed vehicle design efforts were undertaken, although a considerable amount of art was created of the concept.

While Cole and Martin did no further work of note on the internal detonation concept, the idea received further study at Lawrence Livermore Laboratory in California. Starting late in 1963, this program ran under the name Project Helios. While this program also did not apparently produce engineering studies of vehicle configurations, it did produce more detailed studies of pulse unit and thrust chamber requirements. The thrust chamber design was given highest priority. Also, artwork of conceptual Helios vehicles was produced. While no engineering data has been produced to back these paintings up, they are of a much higher technical order than those produced at Martin and appear fairly realistic given the propulsion system.

The initial Helios study concept called for a vehicle of 1,500,000 pounds in Earth orbit, intended for a manned mission to Mars. Payload delivered to mars orbit (the Helios vehicle itself would not go to the Martian surface) was on the order of 50 tons; total mission velocity to be achieved was 60,000 ft/sec. The vehicle would be assembled in Earth orbit from components launched by conventional boosters.

For the first vehicle iteration (Jan 1964) the optimum number of pulses would be about 4000; each would have a yield of only 4 tons (0.004 kilotons). Each charge would mass about 100 pounds. Five hundred pounds of hydrogen would be introduced into the 20 to 50 foot diameter thrust chamber; a small amount of carbon would be added to increase radiation absorption. The chamber was initially expected to mass about 80 tons. Thrust would be two or three million pounds (nine or thirteen million Newtons) for 0.1 seconds; pulses would occur every ten seconds… averaging out to two to three hundred thousand pounds of thrust.. By January of 1965, the chamber was 30 feet in diameter; the pulse unit yield was 5.1 tons (0.0051 kt), and the hydrogen propellant was reduced to 150 pounds per pulse.

Considerable effort was put into calculation of thrust chamber wall conditions and structural design. Wall temperatures would peak at about 14,000 K slightly less than two milliseconds after detonation, with a pressure maximum of 5.25 kilobars at the same instant. These were instantaneous values, and rapidly dropped to manageable levels. Calculations suggested that 4.5% or more of the energy of each pulse would be retained in the chamber walls as heat after propellant discharge. This was about the same as the allowable maximum heat retention, which implied that further analysis would have to be done. Several potential chamber wall materials were tested. One that showed considerable promise was a laminate of 0.062 inch thick titanium alloy (Ti – 5 Al – 2.5 Sn) sheets, bonded with a silver alloy. It was found that a six-ply laminate had 80% of the toughness of a single same-thickness sheet of the same alloy, while it had 6 times the fracture toughness of bar stock of the same alloy.

The pulse units assumed for the vehicle were quite simple in overall design. A rather simple sphere only one meter in diameter, most of the unit was a low density high explosive shell. In the core was a 2 kg uranium sphere; it was jacketed by a higher density shell of high explosive. This combination would produce an explosive yield equivalent to 5.1 tons of TNT.

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Pulse unit (Not To Scale)

While the amount of uranium expended with each pulse was rather small, during the course of a baseline mission several tons would be used. Also, while the pulse units were able to use a small quantity of uranium to produce the desired effect, it was an inefficient system… ten times that amount of uranium would have produced more than one thousand times the energy release. So, in effect, while the Helios concept would have generated a high specific impulse and made efficient use of the energy available, the way in which it used valuable fissionable material was very inefficient. Only a small fraction of the uranium would properly fission; the rest would be vaporized, leaving a trail of radioactive waste behind the Helios vehicle.

Also standing in the way of the Helios concept were the throat conditions experienced by the large thrust chamber. Throat temperatures of 4000 Kelvin were expected, well beyond the ability of known materials to handle. Also, the radiative heating on the walls of the chamber would also have been very high, stressing the wall material nearly to the maximum allowable tolerance. These heating problems, in conjunction with the high engine mass of internal detonation systems, compared poorly to external detonation systems. Also, despite Dandridge Cole’s models, the internal detonation systems do not scale up well.

As a result of these difficulties, and the Nuclear Test Ban Treaty, work on Helios was halted 1965. No similar concepts have since come to light.

Uses:

A “Cole/Helios” style nuclear pulse engine could be used for both ground launched designs as well as pure in-space systems. With the ability to use atmospheric air as reaction mass, the Cole-type engine could be used for atmospheric cruise as well as launch.

The engine should be a fairly simple affair… a spherical detonation chamber married to a nozzle. The size of the nozzle and the throat would depend on the role of the engine… is it strictly an in-space propulsion system, or is it intended to operate within an atmosphere? If the latter, the nozzle will be shorter, with a lower expansion ratio than an equivalent in-space system. Despite the unconventional nature of the energy source, the basic performance of the Helios engine is fundamentally like that of a conventional liquid rocket engine, and can be calculated using the same processes described in section XXX. This type of engine scales down rather poorly, limited by the ability to create a reliable, consistent and fully self contained pulse unit… a sub-kiloton nuclear device of consistent yield is difficult to manufacture. Unless a “nuclear hand grenade” is developed (which is of course conceivable in a science fiction world), anything much smaller than what was described for Helios is unlikely.

For an air breathing Cole engine, inlets would obviously be required. The flow path to the engine should be as straight and unobstructed as possible. Flow straighteners may be used to make sure that the airflow into the engine is as consistent as possible. The exact mechanisms for injecting air into the engine can vary substantially… a vast multitude of small injectors spread around the periphery of the spherical chamber is likely the best approach, but a smaller number of larger, simpler injectors may also be used if a secondary engine coolant system is employed. A combination of a few discrete air injectors coupled with a vast number of liquid injectors would probably work well.

In operation, a Helios-style engine would pulse once or less per second. Unlike Orion, Helios not only needs to fire a nuclear pulse unit, but also a large quantity of reaction mass; engineering difficulties with this would limit pulse rate. Compared to Orion, the need for complex shock absorbers would be reduced. While Orion involved a mechanical impulse against the pusher plate that would last only microseconds, Cole/Helios engines would spread the impulse out over around one tenth of a second. In this case, it would probably be easier and more cost efficient to put the payload on shock absorbers.

Appearance:

With each pulse there would be a momentary blinding flash from dead center of the detonation chamber. The reaction mass would flare to incandescence and flood out of the engine as a conventional exhaust. With water as the reaction mass, the exhaust would be largely indistinguishable from a conventional hydrogen/oxygen rocket engine, with the exception that the exhaust plume would last for only a small fraction of a second (no more than about 0.1 seconds). The throat was expected to get extremely hot, and would thus glow white hot for several seconds at least. Cooling would best be done by evaporating a fluid through the throat, which would produce a super heated but largely non-propulsive vapor between pulses.

Since the propulsion system operates by pulses separated by noticable periods of time, from large fractiong of a second to several seconds, structural flexing could quite likely be noticable.

External bracing is quite likely and appropriate, depending upon the vehicle. For a vehicle intended for atmospheric flight, especially an atmospheric “cruiser,” any such structural reinforcement would most likely be encase in an aerodynamic shroud.

Examples (Real World):

image24.jpg
Martin Company artwork showing Nuclear Pulse Jet in operation. The vehicle seems to be designed as a seaplane. For scale reference, note the flight of Martin P6M SeaMaster bombers that are about to get vaporized, and the shadow of the spaceplane on the water. The ship below appears to be the S.S. United States, which had a length of 990 feet. This image is not to be taken as a faithful representation of contemporary Martin design efforts, but as pure marketing.

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Coles “Aldebaran,” as painted by space artist Roy Scarfo. In 1959, Dandridge Cole envisioned craft such as this being the backbone of the space launch industry in the 1980-1990 timeframe. The Aldebaran was to be able to carry 60,000,000 pounds of payload into low Earth orbit, or soft-land 45,000,000 pounds on the Moon. Scale is shown by comparing the Aldebaran to the liner SS. United States; the helicopter shown loading cargo into the Aldebaran also helps show the substantial size envisioned. Clearly, if the vehicle could carry 60 million pounds of payload, it would need a bigger payload loading door than the one shown. Curiously, a secondary cockpit or observation deck is shown on the vertical fin.

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Coles “Macrolife” concept spacecraft, painted in 1960. By using contemporary rocket vehicle growth curves, Cole expected vessels of this size to be built by the end of the twentieth century. Carrying 10,000 or more colonists, the “Macro-Life” vehicles would be fully self-contained and self-sufficient, needing only to stop off at the occasional asteroid or comet for raw materials. Note that the nozzle appears to be very short, and that the throat appears to be quite large, a good fraction of the diameter of the chamber.

image27.gif
This Lawrence Livermore “Helios” concept seems to show, at first glance, a ground launch vehicle. However, the exposed truss-structure around the engine bell argues against that; what was probably the goal here was to put the crew compartment and payload as far from the detonation chamber as possible. This design also puts the pulse units between the crew and detonations, providing further radiation protection. Also visible are support rods on the pulse units, which were, presumably, to assure that the unit was properly positioned within the chamber for detonation. This sort of setup would assure that the pulse rate would be low.

This was clearly a design for a Mars vehicle. At the extreme front of the Helios is a landing craft that looks much like a model rocket; tucked in behind that is a winged Earth return vehicle of a type studied for several other Mars vehicles. The tanks strapped to the side of the vehicle are for liquid hydrogen propellant storage. (courtesy Livermore Labs)

image28.jpg
This shows what is clearly a design meant for on-orbit assembly. The three toroids appear to be inflatable structures, most likely habitation volume for the crew. This vehicle may have been meant to spin to provide artificial gravity.

Volume for pulse units and propellant seems to be very limited. Again, though, it appears to be a Mars vehicle, owing to the winged lander (which appears to have legs for a tail-landing). What the jointed arms are for is something of a mystery… engine gimbal seems unlikely, and they would make poor shock absorbers.  (courtesy Livermore Labs)

image29.jpg
A very unusual configuration. What was hoped to be gained by this layout is unclear; being clearly an on-orbit assembled design, length is fairly unimportant, and this puts the crew quite close to the detonations and radioactive exhaust. Note the “afterburner.” Exactly how this was meant to work is unclear.  (courtesy Livermore Labs)

image30.gif
Helios reconstructions based on the preceding artists impressions. (copyright 2007, Scott Lowther)

Examples (fictional):

N/A

NOTE: this section would describe known examples of the concept as used in prior books, Movies, TV series, etc. Commentary and criticism on the designs and usage would be provided.

Background References:

Martin, A. and Bond, A. “Nuclear Pulse Propulsion: A Historical Review of an Advanced Propulsion Concept,” Journal of the British Interplanetary Society, Vol. 32, pp. 283-310, 1979

Martin/Cole Studies:

Cole, D. “The Feasibility of propelling Vehicles by Contained Nuclear Explosions,” Advances In the Astronautical Sciences, Vol. 6, pp. 726-742, 1961.

Yaffee, M. “Martin Proposes Nuclear Rocket Plan,” Aviation Week, January 25, 1960, pp. 34-35.

Cole, D. Beyond Tomorrow – The Next Fifty years In Space, Amherst Press, Amherst Wisconsin, 1965.

Helios Studies:

Helios Quarterly Report No. 1, January 27, 1964, , University of California, Lawrence Radiation Laboratory, Livermore, California

Helios Quarterly Report No. 2, June 4, 1964, , University of California, Lawrence Radiation Laboratory, Livermore, California

Helios Progress Report No. 3, January 6, 1965, University of California, Lawrence Radiation Laboratory, Livermore, California

Helios artwork courtesy Laboratory Archives, University of California, Lawrence Livermore National Laboratory

 Posted by at 10:39 pm
Feb 112010
 

I’ve been digging out the old files for the book project previously described HERE. By far the largest part of the book was/is going to be on propulsion systems. Now, this may be due to the fact that propulsion systems for spacecraft were my schtick, professionally; but I like to think that it’s actually because compared to the propulsion system, everything else (navigation, life support, power, etc.) is pretty secondary. Think of it this way… if tomorrow Microsoft announced that they had developed a perfect closed-system ecology perfect for long duration spaceflight, the general response would be a collective yawn. But if someone tomorrow announced that they figured out how to make a practical and affordable warp drive that could send you to the stars at ten times the speed of light, people around the world would start slapping together starships the day after. To hell with closed ecologies… just pack an assload of canned Spam.
<> Anyway, one of the files I’ve got is the outline of the propulsion system section. My idea was to break all technologies into several technological “eras,” as described in the book’s Introduction:

This book will show how to design and use your Spaceship to a level of detail adequate to avoid the usual pitfalls of most science fiction. To do this, the technology levels are divided into the following types:
1) Now
2) Real Soon
3) On the Horizon
4) Beyond The Horizon
5) Magic

The “Now” class of spaceship is what can actually be built today, with equipment more or less off the shelf, or new designs that make no noticeable advancements on existing equipment. This would include such things as conventional staged, expendable launch vehicles (from small to very large), to space capsules, small spaceplanes, Shuttle-type vehicles, basic inter-orbit tugs, lunar landers and the like. All would be powered by such propulsion systems as chemically fueled rockets – liquid, solid and hybrid; some use of low thrust systems like ion engines and resistojets. These technologies, used wisely, allow for the early commercialization of near-Earth space and the limited manned exploration of the Moon, Mars and some nearby asteroids.

The “Real Soon” class of spaceship would include the use of technologies that have received considerable ground testing, but have not been used. These are devices and technologies that the engineers behind them are virtually certain will work, but will require development. Such spaceships would include fully reusable two stage to orbit launchers, early single stage to orbit vehicles, solar sails, Mars landers, and nuclear thermal rockets such as the NERVA. There are a few materials of note in the “Real Soon” category that would be of interest, such as high temperature ceramics and aerogels. The “Real Soon” designs would, somewhat arbitrarily, encompass those available beginning around 2010-2030, and are the sort of technologies that would allow for true commercialization of near-Earth space (including the Moon and, possibly, near-Earth asteroids) and the manned reconnaissance of the inner solar system.

The “On The Horizon” designs would include the use of technologies that have received only very preliminary testing, and are largely “vaporware.” This class would include such things as airbreathing single stage to orbit vehicles, nuclear pulse vehicles, gas-core nuclear vehicles, laser-propelled launchers, early fusion and antimatter drives. These technologies, which may become available around 2030-2060, would allow for the low-cost commercialization of near-Earth space (including the Moon), tourism to Mars, and the manned exploration and exploitation of the entire solar system, with early missions to the Oort Cloud and Kuiper Belt.

The “Beyond The Horizon” vehicles would be where things start to get really interesting. These would include the use of technologies that scientists have only the barest preliminary theories of, and engineers are currently very uncertain as to how to even contemplate their use. However, it is in this area where the first interstellar propulsion systems become available. Pure antimatter “photon” drives, Bussard ramjets, advanced pure fusion drives and the like. “Beyond the horizon” technologies have the potential of making the entire solar system accessible as the steam engine made the world accessible. These technologies may become available in the second half of the 21st Century and beyond.

“Magic” technologies are those for which even a theoretical basis is almost totally lacking, or which current theory does not support. Warp drive, hyperdrive, jump drives, wormholes, time travel, gravity generators, zero-point energy generators all fall into this category. They have the potential of making the entire universe accessible. However, with the highly hypothetical nature of these technologies, putting even a vague handwavy date on them is not reasonable. They may be impossible; they may equally be demonstrated within a few years.
———————-

So, here’s the general outline of what the propulsion system was expected to look like:

———————-
Basics:

Spaceship Physics 101

The rocket equation – Read it, Learn it, Live it

Rocket engine design basics

Basic Rocketry

Thrust Vectoring

Jetevator
Jet tabs
Jet Steering
Secondary Liquid Injectant
Rotating Asymmetric Nozzle Extension
Supersonic Splitline
Differential Throttling

Relativistic Travel & Effects

Types of propulsion:

Available Now:

Siege Engines

Steam Rockets

Compressed Gas

Guns

Chemical Rockets

Solid rockets

Liquid rockets

Monopropellant
Bipropellant
Bimodal

Liquid engine design features
Shock diamonds

Hybrid Rockets

Hypersolids

Pressurant vs. pumps

Electrical Propulsion Systems

Ion engines
Hall Effect Thrusters
Resistojets
Arcjets

Turbojets

Ramjets

Balloons

Available Real Soon:

Advanced Chemical Rockets

Expansion-deflection nozzles
Aerospike nozzles
Plug cluster
Dual bell
Hypersolids

Goddard’s Turbo-Prop Rocket

Rotationally Augmented Thrusters

Nuclear Thermal Rockets

Nuclear ramjet

Solar Sails

Solar Photon Thruster

Laser /Microwave Sails

Solar Thermal engines

VASIMR

Rotary Slings

Rotavators

Slingatron

Pulley Drives


On The Horizon systems:

Scramjets

Ducted Rockets and Ejector Ramjets

Liquid Air Cycle Engines

Pulse detonation engines

Gas core nuclear

Nuclear/MHD “Torch”

LANTR

Nuclear lightbulb

Nuclear pulse (Orion)

Nuclear Pulse (Medusa)

Nuclear Pulse (Helios)

Laser Launch

M2P2

MagSail

Railguns

Mass Drivers

Antimatter: Fuel of the Future.

An Antimatter Primer

Antimatter Steam Rocket

Antimatter ramjets

Antimatter turbojets

Anti-Proton Initiated Fusion

Muon Catalyzed Fusion

Pellet Stream Propulsion

Sail Beam

Light Gas Balloon Tunnels

Hydrogen Balloon Ramjet Tunnels

Advanced Artillery

Scramjet Guns
Light Gas Guns
Compressed Gas
Combustion Driven Piston
Falling piston
Underwater gun
Thermal Bed Gun
Nuclear Reactor Gun
Nuclear Bomb Gun
Electric Discharge Gun

Beyond The Horizon:

Launch Loop

Matter/Antimatter Photon Rocket

Bussard Ramjet

Catalytic Ramjet

Ram Augmented Interstellar Rocket

Exotic Chemicals

Metastable Helium
Monatomic Hydrogen
N20 (Nitrogen-Twenty Buckysphere)

Magic:

Alcubierre Warp Drive

Krasnikov Tunnel

Quantum Teleportation

Vacuum Point Energy systems

Wormholes

Artificial Gravity

Inertialess Drives: General

Inertialess Drive: Negative Matter

Inertialess Drives: Dean Drive and others (i.e. BS)

Forwards’ Spin Drive

If I’ve missed anything, and I almost certainly have, feel free to drop a note.

 Posted by at 1:53 am
Jun 112008
 

Before I started Aerospace Projects Review, I had taken a few stabs are writing other, somewhat similar, aerospace history items. One of the earliest – and in retrospect, least sensible – ideas was to write a massively illustrated book on the Orion nuclear pulse concept. This was not a good idea at the time, because there was virtually nothing of value available on the design of Orion vehicles. That information was not to become available for a few more years yet.

Nevertheless, one of the chapters in my little Orion book was going to be about fictional depictions of Orion. One of these depictions was in Poul Andersons book “Orion Shall Rise.” Sadly, the book did not include technical schematics (a common failing amongst most novels, in fact). But I managed to get in touch with Mr. Anderson, explain my project, and trade a few things back and forth. One of the things he sent me was a pencil sketch of the Orion Shall Rise ship. I made a simple 3-D computer model of it at the time, and suggested a few minor changes; these files and illustrations have long since been lost. However, I still have Mr. Andersons letters and the sketch, so… here ya go.

poulanderson1.jpgpoulanderson2.jpgpoulanderson3.jpg

 Posted by at 10:18 pm