Feb 192013
 

Nukes have a poor reputation in the planetary defense community. Watch any documentary about the risk posed by asteroid or cometary impacts, and if they discuss mitigation techniques they will probably mention nukes only to tear them down. On one hand, they have a point: Hollywood has gone to great lengths to publicize nuking asteroids and comets, showing them being blown to flinders or even vaporized often by a single rather small bomb. And that is patent nonsense: a bomb big enough to render a threatening asteroid into gravel has not been invented, and could not be launched into orbit, let alone sent to deep space.

However, the fact that Hollywood gets it wrong does not mean that nukes are the wrong tools. For starters, what you don’t want to do is actually land the nuke on the impactor. You don’t want to try to vaporize it. You don’t want to turn it into a shotgun blast of sand. What you do want to do is nudge the impactor so that it simply misses the Earth. An asteroid on an impact trajectory is not some evil monster that has calculated a crime and needs punishing, any more than a raindrop has evil intentions. And like a raindrop, you don’t need to destroy it; just deflect it.

meteor scale 2

The Chelyabinsk asteroid compared to the ISS and a 747 to show scale. ISS drawing via HistoricSpacecraft.com

So how do you deflect an impactor with a nuke? One idea that has been floated is to stand off at some precise distance, and the gamma rays from the bomb will superheat the surface of the impactor closest to the burst. The superheated surface will flash to gas and “puff” off the surface giving a large, but widely distributed, mechanical shove. Sounds good, but it also sounds vague: without precise knowledge of the makeup of the surface of the asteroid and how that surface varies, the bomb might simply heat the surface so that it simply melts rather than vaporizes; this will provide no meaningful shove.

What’s really needed is a technique for using a nuclear bomb in order to provide a carefully calibrated mechanical impulse. And fortunately… that work has been done. Fifty years ago, General Atomic (only later renamed General Atomics) worked on Project Orion, a concept for a spacecraft powered by exploding nuclear bombs. Those who have not studied the results of their labor tend to think the idea is ludicrous; those who have studied the work realize that Orion was one of the great missed opportunities in all of human history. The physics worked; the engineering was on its way, but the politics of the time – and of all the time since – simply wouldn’t allow it.

The Orion system used “pulse units” for propulsion. A pulse unit was a nuclear device… but more than that. The nuke formed the heart of the system, but around the bomb was a depleted uranium shell that lasted just long enough to reflect a good fraction of the X-rays generated in the first microseconds into a single direction. The gathered X-rays were absorbed by a quantity of beryllium oxide. In absorbing the X-rays, the beryllium oxide was raised to truly vast temperatures. On the far side of the super-hot clump of beryllium and oxygen plasma was a round “lens” of tungsten. The plasma focused it’s thermal rage on the tungsten plate; in turn the tungsten also converted to a plasma. Being a more-or-less flat circular plate, the tungsten shot forward as a jet of gas, moving at a speed of around 1.5E7 cm/sec… 337,500 miles per hour. This jet of tungsten plasma would strike a large steel pusher plate attached to the back of the Orion spacecraft, and provide the needed “kick.” Shock absorbers would convert the millisecond slam into something that man and machine could easily survive.

meteor scale 3

Orion pulse units (at right) compared with several contemporary atomic artillery shells. The “10 meter” pulse unit was comparable in yield to the M388 shell used by the Davy Crockett recoiless gun; the “4,000 ton” pulse unit is comparable to the Mk 23 16-inch naval artillery shell.

So. The physics of pulse units was long ago worked out. The engineering was well underway; secrecy rules have prevented details from being made public, so the extent of progress on designing practical pulse units is unclear. However, what is clear is that the nuclear weapons designers were well on their way, and were probably only a few years – and some political commitments  – from testing prototypes.

An Orion pulse unit would be just the thing for deflecting an impactor. Set off at the right distance, the jet of tungsten would spread out like a shotgun blast to *just* cover the face of the impactor. A direct and undeniable mechanical THWACK would be delivered. By spreading the impulse over the whole face, there would be less risk of actually blowing the impactor apart.

Several pulse units were described, ranging from sub-kiloton devices to several-dozen-kiloton devices. The smallest of the devices, at one-half to one kiloton, were meant to propel small ten-meter diameter Orion craft for the USAF and NASA. What we know about the USAF device is that the yield was one kiloton, had an overall diameter of 14 inches, a total weight of 189 pounds and a propellant (tungsten) weight of 75.5 pounds (34.3 kg). The total impulse delivered to the pusher plate was 453,000 lb-sec (2.01 MN-sec). This was enough so that a firing rate of approximately one per second would provide an average acceleration of well over one gee for the Orion craft.

The Chelyabinsk meteor had a mass, last I heard, of about 10,000,000 kilograms. Applying the pulse unit total impulse of 2.01 MN-sec, a single pulse unit should change the velocity of the asteroid by 0.2 meters per second. In Hollywood terms, this is incredibly weak and unimpressive; in real world terms, it’s pretty good.

meteor scale 1

The Chelyabinsk meteoroid in scale with an Apollo CSM and the 10-meter “USAF” Orion designed by General Atomic. Also shown is a standard pulse unit for the Orion in the proper detonation position… 76 feet away for the Orion and about 110 for the meteoroid.

With the ability to deflect the Chelyabinsk asteroid by 0.2 meters per second per pulse unit, how far in advance would the velocity change have needed to be applied to assure a miss? The meteor just barely skimmed the upper atmosphere. Another 50 kilometers further out, and it would probably not have been noticed. But let’s assume 100 km, just to be safe. So, 100,000 meters deflection at 0.2 meters per second means that interception would have had to have happened 500,000 seconds before impact… a mere 5.8 *days* out. If the asteroid could take the pounding of ten pulse units, that would drop the deflection deadline to 13.9 *hours* from impact.

But if you want to make absolutely sure, let’s deflect the asteroid by 10,000 km. If you can only be sure of a single pulse unit, the  you would need to fire it 578 days prior to impact. This would be in very deep space, but well within the capability of an Orion vehicle. However, it appears that the Chelyabinsk meteoroid was not detected until the moment it entered the atmosphere over Russia. Any impactor mitigation system would have to do much better.

One clear way to aid in the detection of threatening celestial bodies is to have a sufficiency of visual and infrared telescopes, coupled with powerful radar systems. And a way to make this system even better is to locate “picket ships” in deep space… the Sol-Earth Lagrange points would seem a good choice. And how to get these picket ships out there? Orion would seem an effective means of transport. An added bonus would be that not only would impactor detection be located far from Earth, so would the actual mitigation system. By having Orion vehicles permanently stations millions of miles out, the chances of  a successful early interception would be greatly increased.

 Posted by at 1:51 am
Feb 172013
 

A paragraph or so from Czysz/Bruno’s “Future Spacecraft Propulsion Systems,” where they discuss a little problem in aerospace: over the last generation or two, as our ability to collect and analyze data has increased, out actual physical progress has stalled or even slipped backwards.

stall

I’ve been involved with the whole spectrum of aerospace… from two guys testing rocket components out of the back of a truck in a mostly-empty parking lot, to major aerospace contractors working on NASA manned vehicles. And I gotta tell ya… there was much more progress – certainly much more forward momentum – at the small end. Why? Because we *didn’t* have all the analysis hardware and software. If we wanted to know how hot something would get, we had to actually put it in the fire. In doing so, you often learned things that you would *never* learn by simulation.

At the end of a simulation run, all you’ve done is shift some electrons around, perhaps consumed a whole lot of processed tree slices, and increased the entropy of the universe. At the end of a test run, you’ve actually *built* something. If it works, you are *far* ahead of the simulator. If it didn’t… you are very likely *still* far ahead of the simulator, if you have the wit and grit to understand what went wrong and to correct it and try again.

 Posted by at 6:43 pm
Feb 132013
 

Asterank is an economic and scientific catalog of over 580,000 asteroids in our solar system.

I can’t vouch for the accuracy of the site (just stumbled across it myself), but it’s an interesting idea. The most valuable asteroids are worth more than $100 trillion a pop; the most cost effective asteroids in the neighborhood of $40 trillion each. I doubt, though, that these take into account the fact that if you mine many tons of, say, platinum from an asteroid and drop it into the terrestrial market, the market will get flooded and the price will drop.

Of course, if a large source of platinum was suddenly found, a lot more uses for the stuff would be found, demand would go up, and the price would rise again.

 Posted by at 8:42 pm
Dec 312012
 

The spectacularly-named physicist Friedwardt Winterberg of the University of Nevada has long studied nuclear propulsion and nuclear explosives. He has just published a paper describing a nuclear explosive that uses chemical explosives (HMX, specifically) to drive a Deuterium-tritium fusion reaction, without the use of a fission element. If it could be made to work, it would result in a nuclear explosion  with very little in the way of radioactive fallout… no radioactive heavy elements, mostly just a giant BANG and gamma rays, X-rays and some neutrons. Nothing you’d want to stand too close to, but also nothing that would cause any real environmental harm.

The explosions themselves are not described as being particularly spectacular by H-bomb standards. A sphere of HMX 60 centimeters in diameter, with a chemical yield equivalent to about 1/4 of a ton of TNT, would set off a small core of liquid D-T, producing a nuclear yield of about 25 tons of TNT (0.025 kilotons). By enriching the outermost 1 cm of the high explosives with 20% boron, the bulk of the neutrons generated by the fusion would be captured; the boron itself would explode due to the sudden addition of the neutron energy, sending a shockwave inwards which would aid in burning the D-T. Theoretically the radius of the high explosive could be reduced by about half and would still produce the same nuclear BANG. So a thirty-centimeter (11.8 inch) diameter ball would produce a 25-ton explosion… a gain of a factor of about 1000 from the yield of the chemical explosive alone.

Winterberg suggests using these devices to generate electrical power in MHD generators 60 meters in diameter. But their utility for space propulsion seems fairly obvious. Given the  spherical nature of the bomb and the resultant blast, these would seem to be perfect fits for Johndale Solems “Medusa.” They would also work for propulsion systems with parabolic “pusher plates,” though the structures would have to be either very rugged, or (like Medusa) extremely flexible, or equipped with extremely powerful magnetic fields. For use in a more conventional Orion vehicle, something would have to be done to turn them into more effective shaped charges. Perhaps wrapping them in carbon fiber or graphene cylinders… hmmm…

 Posted by at 10:51 pm
Nov 182012
 

The September-October issue of the AIAA-Houston newsletter Horizons is now available to download as a free PDF. This issue contains a reprint of the article “Man on the Moon” from the October 18, 1952, issue of Collier’s magazine, the second of 8 from the famed “Man Will Conquer Space Soon!” series. This reprint is courtesy yours truly, who cleaned up scans of the sixty-year-old articles.

Horizons is available HERE, in both a low-rez and high-rez format.

 Posted by at 11:37 pm
Nov 132012
 

A comet or asteroid hitting the Earth would be interesting. Enough so that this scenario has been played out by computer animators for years, with highly variable results in terms of accuracy and quality. Vastly less likely than getting whacked by a comet or asteroid would be getting whacked by a *planet,* for reasons which I hope I don’t need to go into. As a result, this scenario has been simulated far less often, and usually fairly badly. However, there are two such simulations I’ve seen that seem to be both reasonably accurate and visually “appealing” (well, as much so as the depiction of an event which would wipe out all life on the planet, including the extremophile bacteria kilometers below the surface can be).

This one comes fromt he Canadian/Japanese documentary series “Miracle Planet.” The show discussed the heavy bombardment phase of the formation of the Earth, some four or so billion years ago. At the time the inner solar system was lousy not only with comets and asteroids, but planetoids and minor worlds in vast numbers. On occasion, such worldlets would hit the inner planets, such as Earth. To illustrate this, the documentarians simulated a 500-km-wide asteroid hitting the modern Earth in the Pacific off Japan:

[youtube zc4HL_-VT2Y]

The second one is a typical Youtube video… cropped from a longer video, the audio replaced with music, and then  re-posted without proper attribution or context. Feh. Anyway, it appears to show the impact of the hypothesized Mars-size planet Thea with the *very* early, somewhat smaller Earth. The result of this impact was the splashing out into space the material that would become the Moon. While this event has been animated a number of times, this one seems to be unique in that it shows the Earth reacting  to Thea *before* impact. And this is as it should be:  on the scale of worlds, the hardest stone has less apparent structural strength than water; materials properties play no meaningful role in determining the form of the stone… just gravity and pressure. So when a world the size of Mars gets within a few thousand miles of the surface of Earth,  the surface will respond. The gravity of Thea will pull *upwards* as seen from the point of view of an unfortunate observer on the surface of Earth directly below Thea. Of course, at no point is the upward pull of Theaa match for the gravity of Earth. If the surface gravity of Thea is, say, .35 g’s, while the surface gravity of Earth is 1.0 g’s, then right at the moment of impact, the gravity felt be someone on the surface of Earth would be .65 g’s.

However, it’s not *exactly* just that simple. As Thea approaches and the surface gravity decreases, the shape of the planet will deform. Gravity on the Thea-facing side will be a little lower than normal; gravity on the anti-Thea side will be a little higher than normal. The world will seek a gravitational balance, resulting in an egg-shape, pointy end pointing at Thea. Since this will be  process that occurs over a span of only hours or even minutes, the way this egg-shaping will be done is by the magma flowing as a vast tide, and the solid surface simply cracking along a million fissures. The magma won’t be sucked out of the ground by Thea’s gravity, but if you make cracks in the surface hundreds of miles long and dozens of miles deep, the magma will come out of it’s own accord due to the subsurface pressure. From space, this will have the approximate appearance shown here.

[youtube zZD1R54r3Tc]

If the impact velocity is 25,000 miles per hour, and Thea is 4000 miles in diameter, then the time it takes from the moment it first touches Earth to the moment the last little bit of the far side of Thea passes that impact point – and is swallowed up by the ruined form of Earth – is 0.16 hours… a bit short of ten minutes. The impact alone, never mind the conversion of Earth into an incandescent blob that does not even remotely resemble a sphere, would be a long-drawn-out horror movie, far longer than the few seconds Hollywood might grant the event.

 Posted by at 11:54 am
Sep 052012
 

The July/August 2012 issue of AIAA-Houston Horizons reprints the complete first Collier’s article from March 22, 1952. The original magazine layout included numerous ads and extraneous bits that were edited out of this reprint, and in several cases replaced with “Mini-APR” articles, several of which tie directly into the Collier’s series. This first article includes about 30 pages of the original Collier’s stuff. Future issues of Horizons will carry the complete set of Collier’s article,s including the Moon exploration and Mars exploration articles.

As always, Horizons is a free-to-download PDF. New for this issue, it is available in both high and low resolution.

Feel free to spread the word about this. The more it is downloaded from the AIAA site, the more interest is shown in it, the more might be done with this in the future.

 Posted by at 8:34 pm
Sep 022012
 

OK, here’s one of the projects I’ve been working on of late… scanning and repairing the old “Collier’s space series” articles from the early 1950’s for reprinting in the AIAA-Houston section newsletter. As far as I’m aware, this is the first time these have been republished in clear, high-rez and full color format since the original release.

For those unaware, in the early 1950’s Collier’s magazine (similar to “The Saturday Evening Post”) ran a series of articles written by the likes of Willy Ley and Werner von Braun, illustrated by the likes of Chesley Bonestell and Fred Freeman, describing what the future of manned space exploration may look like. Their vision was, to put it mildly, grandiose, and far exceeded what the actual space program became and did… but the impact on the public of these articles helped lead to  the space program becoming popular with the public… and the government. The designs that were produced, such as the Ferry Rocket and “Wheel” space stations, are comfortably described as “iconic.”

The July/August 2012 issue of AIAA-Houston Horizons reprints the complete first Collier’s article from March 22, 1952. The original magazine layout included numerous ads and extraneous bits that were edited out of this reprint, and in several cases replaced with “Mini-APR” articles, several of which tie directly into the Collier’s series. This first article includes about 30 pages of the original Collier’s stuff. Future issues of Horizons will carry the complete set of Collier’s article,s including the Moon exploration and Mars exploration articles.

As always, Horizons is a free-to-download PDF. New for this issue, it is available in both high and low resolution.

Feel free to spread the word about this. The more it is downloaded from the AIAA site, the more interest is shown in it, the more might be done with this in the future.

 Posted by at 11:28 am