I’ve largely ignored this over the past three months, but I recently finished it up. There are some areas where I’m definitely *not* happy with the contouring… however, a few minutes with some sandpaper, and it’ll be just about perfect. The landing gear, cockpit and weapons bays are currently blank; they will be patched together with Real World modeling. Surface details will also have to wait until the parts are printed out.
Some parts of this went together like a breeze, others (especially forward fuselage contouring, and the inlet in particular) were, and remain, a pain in the ass. But for a first effort with this NURBS modeling program, it ain’t too bad, I think. The physical model will be in 1/72, giving it a span of about 11.8 inches.
5 Responses to “Stealth: Back to the modeling grind”
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Very cool…a bit like a sexily streamlined (i.e., practical) Leif Ericson scoutship. Googling NURBS gave me little more than a definition though; what program are you using, and what are its operating requirements (and learning curve, for that matter)? Facing replacement of my laptop, I’m trying to peg what sort might support modeling…
David
I’m using “Rhino” for this. I’m an AutoCAD man by training and expertise, but AutoCAD simple can’t handle complex organic shapes. Rhino can, and works in a way not dissimilar to AutoCAD.
Nice work Scott, especially with the offset surfaces. are all the parts solid? I need to start using 4, but I haven’t hooked up the new laptop yet.
JP
> are all the parts solid?
Oh, I certainly hope so…
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